Saturday, February 20, 2016

Long time since an update here on the ol' blog ;)  

I'm making characters for Ghost Dance in Blender:

I'm using drivers to control the 'toon width' on my character: I've setup two objects (the "Toon Width" slider at the top of the character here...) In the Solidify modifier (which generates the toon edge) I've set up a driver with a simple calculation based on the distance between the origin object and the control. I've created this in all the objects on the character (there's 5 right now: body, hat, gun, sword, scabbard.) So now when I get close up or far away from the character I can adjust the toon width to my liking based on the shot: