I haven't been updating this blog lately because I've been busy in production for A Call to Minds, the next film in the Unity series of films, following Archon Defender of course ;)
So to answer some of you in the comments: I haven't dropped off the side of the earth (yet) and production is going at a good rate... Now these are all mostly dialog / expository shots, which are easier to animate than action, however there are good reasons for doing the film in this way:
- I can crank out dialog shots really quickly these days thanks to the freeware Papagayo lip sync program from Lost Marble, and a quick little Maxscript script I wrote to import the lip sync data onto my face animation rigs. So lip syncing, which is a boring job I absolutely HATED doing for Archon, takes zero time by comparison.
- These "simple" dialog shots are actually anything BUT, and involve a lot of interaction between characters, motion and timing. ( I don't just sit two characters down on a sofa for 10 minutes, like some directors...) So, this is all ramping up my animation skills for when I'm really going to need it: the action shots.
- There's something to be said about doing things the right way around this time, recording the voice actors before hand, and building the sets and modeling the characters before doing any production is another reason why I've been able to get so much done in just one month. Not to mention I've been able to use the voice performance to drive the animation, which gives the characters a lot more emotion and emphasis.
*Yes, that's 10 minutes of animation in 1 month of production. Impossible.. you say.... Not counting the fact that I've been in pre-production since May of 2010... script writing, storyboarding, recording actors, syncing the animatic, building sets and modeling characters.. ignoring all that :P I'm pretty happy with the way things are going ;)