It's especially tricky when your shot required a close-up set as well as far away details. Each of these environments took me about 5 days to build. Now that I've established the materials, stylistic look and build methods, it should be easier to create the other outside shot environments that I'm going to need:
This top scene is going to be a long render... the frame time is clocking in at about 5 mins per frame... and the shot here is going to be a good 30 seconds long... I'm tempted to animate this shot first and get it rendering while I build my other sets...
A lot of my time was spent optimizing the poly count on the market booths here. I've got high-poly versions of all the booths for closer shots, but once I started to fill them out like I wanted to, it was computer crash time, so I had to go in and cheat a bunch of the detail that I had put into the high poly models, I eventually got the models down to about 1/4 the poly count of the originals... the computer is still sluggish with everything on the screen at the same time.
This shot is going to be a "cheat".. in that I'm going to over-render and do a camera pan in comp... This makes life a little easier, since I can then render in stages, from back to front, and then comp in layers of actors who I have to animate into this scene as well.
2 comments:
You and you 3D shots lol
I'm guessing you like the way 3D works
and
DAMN 5 minuets a frame o.0
i've never done anything over a minuet and a half
partly cause i only have this laptop
lol
If these pictures are a good example of your skill, then sheesh you've been getting a ton better 0___O
You and M seem to have got a ton better since your first film.
I can't wait till I'm there one day ^___^
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