Working on some new character models for the next film:
I'm big on recycling models from past projects, so some of these characters may look familiar to my 'regulars' by now. I'm rebuilding some parts of the models from scratch, keeping some of the methods I've used in the past, but refining the head, ears, noses, in addition to the hands which are now fully articulated with skeletal bones instead of the morph target 'cheat' that I've used in the past, which will mean a lot more versatility in the animation of hand poses.
Each character is getting the most recent version of my face animation rig as well, I've added and improved on the original controls that I created (dating back to the end of rocketmen 4, actually) So no everyone has controls for blinking, fear, anger, individual eyebrow controls, smiling, frowning, smirk, yelling, and 'smiley eyes', as well as the common mouth shapes for lip synching. I'm keeping with the simple look of the face animation: simpler is better... due to the 'uncanny valley' (home of such horrors as zombies, the frankenstein monster, and call center ops managers)
I want to get this next film done a lot faster than I did Archon Defender. The script is finished and polished off, the storyboards are done, now I'm building all the characters, environments, and props that I'll need. While I'm doing that, I'm going to record all the dialog with my voice actors in the next month or two, then it's a "simple" matter of getting down to the animation ;)