Grab your old red/blue 3D glasses:
I've been experimenting with stereo 3D setup in 3D max, as well as a way of being able to quickly preview the 3D image in after effects (as neither program currently natively supports 3D glasses type 3D) Not that I'm a big fan of having to wear 3D glasses... I'm still waiting for no-glasses direct view monitor screens to become common (ie cheap) So for the time being, it's either el cheapo analgraphics glasses (which I have a new shiny pair coming in the mail thanks to ebay and people who have donated to my paypal accounts.) or lcd shutter glasses, which I don't have. Or staring cross eyed at the screen, which is worse than having to wear red/blue glasses.
Now the above image is pretty much the best I've managed to come up with in terms of color. The color channels of the original left/right pair are desaturated by 75%, before dropping the Green and Blue channel for the right eye and the Red channel for the left eye. Then it's a simple matter of aligning the two views so the 3D effect is mainly centered on the 'zero' plane of the screen. The compression Blogger uses here really screws up the 3D effect, and I have yet to try a divx encode of this. But this method doesn't throw away any of the image, the full color left and right images can be generated out of 3Dmax and comped in after effects just as usual, and when better 3D display methods become available (or I get shutter glasses...) then a better 3D print can be made with the original 3D L/R masters.
I still don't like the idea of having to do a whole feature film in 3D wearing red/blue glasses though :(
The cross-eyes version if you like:
Edit: Louis Marcoux' Blog has a good series of tutorials describing everything you'll ever need to know about stereoscopic 3D production with info specific to 3D max but applicable to any 3D application.