Sunday, December 20, 2009

Production begins again once again for the first time...again...

Back in production, the first shot for the main sequence of 'tales from the afternow'. Most of the sets are modeled (at least the complex ones that is) and most of the characters are modeled.

The animation process:
  1. Storyboard based on the script (in this case portions of the audio transcript from the original episode...)
  2. Sscanned in the storyboards
  3. Cut an animatic, synced to the audio (narration in this case, but this is where you would record all the voice actors if you do a film the normal way, which I dont)
  4. Figure out the frame timings of each shot, including overlaps for any transition effects, so that you don't end up rendering any more than you need to.
  5. Animate and render the shots
  6. Comp in effects, edit, sound effects and music
  7. Send film to festivals at your own expense, fail miserably, and turn to drugs and alcohol instead of making films
So right now I'm in the middle of rendering the first 'official' shot of the main sequence, as seen above. In this shot, as opposed to my usual shots, I decided to make a long camera tracking shot, which means rendering full frames for the whole shot (418 frames at 24fps = 17.xx seconds) Typically I'd render overscan and fake camera movement in after effects, to cut down on rending the background for each frame...saves a lot of time. However, every now and then you have to render full frames.

So I've got all my render nodes going right now:

node frame time
p4 1.4 ghz 5:24
p4 2.0 ghz 4:10
p4 2.6 ghz 2:51

yup, so a bit of difference in the performance of the computers, time to get another cheap off lease one to replace my p3 500 that I don't really use anymore. Not exactly top of the line, but I'll leave these guys overnight and then it's on to the next shots.

Now what's taking so much time is the face that the 'sketch effect' renders a frame 5 times instead of 1, plus doing full frame renders. Ouch. Not much I can do about the x5 bit, but I try to avoid camera tracking shots as much as possible... when you need something to stand out or an important bit that carries the story. You can get away with a lot by spicing up static shots with fake camera panning in post.


Michael Duffy said...

Good to hear production is moving right along. BTW, are those render times in minutes per frame or hours per frame?


nodelete said...

minutes... yikes, hours.. that would take forever :o